Personal Projects
Professional Projects
Don't Die In The West
The first professional project, that I’ve been a part of. Started work on it as an intern, but quickly grew to acquire a lot of responsibility and got ownership of multiple systems and features in the game – procedural generation, UI and refactoring in-world systems.
As this was the first larger project I’ve joined I learned a lot of soft skills.
Official LEGO Unity packages
A rigid and detail oriented project to be a part of. Being the last step between developers and LEGO, the need for quality assurance and product testing was high. An amazing journey working for a huge brand and still maintaining high ownership over large parts of the systems. Almost being entirely responsible for the shader code dictating the look of the LEGO bricks in Unity, as well as adding features and maintaining the model importer gave great deep insight in their respective fields. Also always having a user experience at the back of your mind.
This had me learning a lot about serialization and deserialization, rendering in Unity with hlsl, immediate mode UI’s and user experience.