Qualifications
Work
Firebird Games
December 2023 – April 2025
- Typescript development of instant game – Talisborn for Discord, from prototype to release
- Direct interfacing with creative firm “Animagic Studios” for graphical deliveries
- Responsible for ensuring technical compliance for performance-efficient visuals.
- Designed, implemented, and maintained VFX pipeline in PlayCanvas, ensuring optimal performance and scalability
- Maintenance and development of instant game Chess Quest on Facebook with 1.4 MAU
Sublab Games
September 2022 – November 2023
- C# Unity development of official LEGO Games tools
- Maintenance of the Minifigure, Mini-Doll, Model Importer and Materials packages
- Implemented immediate mode UI, overseeing both UX and technical execution to ensure intuitive and visually cohesive interfaces
Funday Factory
February 2022 – June 2022
- Programming intern and part time job
- C# Unity development of the game Don’t Die In The West
- Game development in six-man team working directly with designers, artists and developers
Monosoft
August 2020 – November 2020
- Internship
- C# .NET development of microservices
- Developed using inhouse Canine framework built on .NET and RabbitMQ
- Integrated Tensorflow model for image depth service
Education
Dania Games
2.5 years
Game development oriented AP Computer Science Degree
1.5 years
Bachelor of Software Development
GameIT
3 years
Game development oriented HTX
Technologies
- 10 years of experience with C#
- Monogame
- WPF
- Algorithmic Artificial Intelligence
- Networking
- Databases
- Neural Networks
- Code Compilers
- 8 years of experience with Unity
- Shaders – written and graphs
- Gameplay
- Editor tooling
- 1 year of experience with C++
- Unreal Engine
- SDL
- WxWidgets
- Neural networks
- 1 year of experience with TypeScript
- Playcanvas
- 1 year of experience with Python
- Tensorflow
Workflows
- Scrum
- UP
- Waterfall
- Continuous Integration and Deployment
- Azure DevOps
- Git
- GitHub
- GitLab
- Bash
- UI’s
- Azure
About Me
As a programmer I value code being self-explanatory and easy to skim through. As such I value good design and architecture and like to think before I act. I’m familiar with the use of design patterns and programming principles such as SOLID and I like to think that I put these tools to good use when and where it’s applicable.
A highly flexible software developer who works great in teams and encourages communication with my peers.
I grasp the bigger picture quickly and work in a goal oriented manner.
Problem solving is a passion for me and as such i am not easily discouraged when developing.
I am curious by nature and have many hobbies because of it; 3D modeling, music production, digital painting and more.
References
Kristian Bang Nørgaard, CEO
www.fundayfactory.com