Qualifications

Work


Firebird Games
December 2023 – April 2025

  • Typescript development of instant game – Talisborn for Discord, from prototype to release
  • Direct interfacing with creative firm “Animagic Studios” for graphical deliveries
  • Responsible for ensuring technical compliance for performance-efficient visuals.
  • Designed, implemented, and maintained VFX pipeline in PlayCanvas, ensuring optimal performance and scalability
  • Maintenance and development of instant game Chess Quest on Facebook with 1.4 MAU

Sublab Games
September 2022 – November 2023

  • C# Unity development of official LEGO Games tools
  • Maintenance of the Minifigure, Mini-Doll, Model Importer and Materials packages
  • Implemented immediate mode UI, overseeing both UX and technical execution to ensure intuitive and visually cohesive interfaces

Funday Factory
February 2022 – June 2022

  • Programming intern and part time job
  • C# Unity development of the game Don’t Die In The West
  • Game development in six-man team working directly with designers, artists and developers

Monosoft
August 2020 – November 2020

  • Internship
  • C# .NET development of microservices
  • Developed using inhouse Canine framework built on .NET and RabbitMQ
  • Integrated Tensorflow model for image depth service

Education


Dania Games
2.5 years
Game development oriented AP Computer Science Degree
1.5 years
Bachelor of Software Development

GameIT
3 years
Game development oriented HTX

    Technologies


      • 10 years of experience with C#
        • Monogame
        • WPF
        • Algorithmic Artificial Intelligence
        • Networking
        • Databases
        • Neural Networks
        • Code Compilers
      • 8 years of experience with Unity
        • Shaders – written and graphs
        • Gameplay
        • Editor tooling
      • 1 year of experience with C++
        • Unreal Engine
        • SDL
        • WxWidgets
        • Neural networks
      • 1 year of experience with TypeScript
        • Playcanvas
      • 1 year of experience with Python
        • Tensorflow

      Workflows


      • Scrum
      • UP
      • Waterfall
      • Continuous Integration and Deployment
        • Azure DevOps
      • Git
        • GitHub
        • GitLab
        • Bash
        • UI’s
      • Azure

            About Me

            kaspermho@gmail.com

            +45 23 86 72 10

            Denmark, Aarhus

            Born 3/8 – 1999

            As a programmer I value code being self-explanatory and easy to skim through. As such I value good design and architecture and like to think before I act. I’m familiar with the use of design patterns and programming principles such as SOLID and I like to think that I put these tools to good use when and where it’s applicable.

            A highly flexible software developer who works great in teams and encourages communication with my peers.
            I grasp the bigger picture quickly and work in a goal oriented manner.
            Problem solving is a passion for me and as such i am not easily discouraged when developing.

            I am curious by nature and have many hobbies because of it; 3D modeling, music production, digital painting and more.

            References

            Kristian Bang Nørgaard, CEO
            www.fundayfactory.com