Qualifications
Education
- GameIT
3 years
Game development oriented HTX
- Dania Games
2.5 years
Game development oriented AP Computer Science Degree
1.5 years
Bachelor of Software Development
Work
- Sublab Games – Job
September 2022 – November 2023
Worked on official LEGO Games tools for Unity – character controllers, model importers, materials and editor UX
- Funday Factory – Internship and job
February 2022 – June 2022
Worked in Unity to develop the game Don’t Die In The West
Coding Experience
- 8 years of experience with C#
- Monogame
- WPF
- Algorithmic Artificial Intelligence
- Networking
- Databases
- Neural Networks
- Code Compilers
- 8 years of experience with Unity
- Shaders – written and graphs
- Gameplay
- Editor tooling
- 1 year of experience with C++
- Unreal Engine
- SDL
- WxWidgets
- Neural networks
- 1 year of experience with Python
- Tensorflow
Workflow Experience
- Scrum
- Using a range of artifacts
- UP
- Waterfall
- Continuous Integration and Deployment
- Azure DevOps
- Git
- Github
- GitBash
- GitKraken
- Visual Studio Extension
- Many more
- Azure
- Github
About Me
As a programmer I value code being self-explanatory and easy to skim through. As such I value good design and architecture and like to think before I act. I’m familiar with the use of design patterns and programming principles such as SOLID and I like to think that I put these tools to good use when and where it’s applicable.
A highly flexible software developer who works great in teams and encourages communication with my peers.
I grasp the bigger picture quickly and work in a goal oriented manner.
Problem solving is a passion for me and as such i am not easily discouraged when developing.
I am curious by nature and have many hobbies because of it; 3D modeling, music production, digital painting and more.
References
Kristian Bang Nørgaard, CEO
www.fundayfactory.com