A medieval hacker-sim

This project revolved around producing a hacker-sim styled to occur in a medieval setting. As such the player would write commands and underlings would then act according to these. These commands were written in a parchment looking console in a custom language akin to regular speech. This custom language was dubbed ThiefTalk.

The underlings would perform their given tasks on a map where the player could view them move between locations and do their instructed crimes.

The undertaking of parsing ThiefTalk proved to be too large of an undertaking to be completed in time and the prototype was mainly focused on being able to assess logical and algebraic expressions as well as simple flow control.

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