This project was made as part of an assignment where design patterns were in focus. The project was structured similarly to a game jam and it begun by choosing three random subjects; beer, key lime pie and rat queen.
Initially the game was meant to be a multiplayer game where each player competed to get the most points, however this was scrapped due to time constraints. This can still be seen in the game however as the maze is generated symmetrically.
Part of the project was to generate mazes. In order to give the team the most possible flexibility a maze generator was developed where each step could be added individually.